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Clientpatch R8 und Serverpatch R12 auf dem Weg
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#1 am 08.05.2010 um 09:47 Uhr Diesen Beitrag zitieren
-=©P=-Мα†˛є
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Posts: 2264
Tolle Neuigkeiten aus den offiziellen englischen EA Foren. Bazajaytee läßt verlauten, daß Anfang kommender Woche das nächte „Doppelpack“ auf uns PC User zukommt. Der Clientpatch R8 und Serverpatch R12 befinden sich bereits in der Qualitätssicherung. Der Clientpatch wird übrigens mit wuchtigen 500 MB zuschlagen ! Und weil natürlich jeder wissen will, was sich ändert, hier das ChangeLog:
------------------------------------------------
Server - Some potential sources for lag/rubberbanding have been eliminated
Server - The old reserved slots has been replaced by a kick-on-demand system like in BF2
Server - Log file for server admins: all remote admin interface commands/events are logged
Server - Log file for server admins: major server events + all chat messages are logged
Server - Idle kick is controllable
Server - Profanity filter can be disabled
Server - Teamkill-kick system is controllable
Server - Ticket counts and bleed rate are controllable per-level
Server - Infantry only mode available per-level
Server - Initial spawn delay and respawn delay are adjustable
Server - Server description can be up to 400 characters, and use "|" for line breaks
Server - Banlist can contain up to 10.000 entries
Server - reduced latency in packet handling

Admin Interface - fixed the player.onKill spam that occasionally happened
Admin Interface - ensured that player.onJoin events always report the player name
Admin Interface - events triggered when people spawn
Admin Interface - much more info on kills
Admin Interface - detailed stats are reported at end-of-round

Gameplay - Various minor level bugfixes
Gameplay - Helicopter handling has been tweaked
Gameplay - Weapon tweaks have been implemented based on PC public feedback
Gameplay - Fixed technical hang when a crate was armed outside of the combat area
Gameplay - "Victory is near" message was shown for the wrong team on Valparaķso, this has been fixed
Gameplay - Countermeasures can be fired when driving a helicopter
Gameplay - The brightness of the pilot view in the Russian helicopter has been reduced
Gameplay - Advanced Spotting scope works better
Gameplay - Knifing people in the back works again (we backed out the change that we had done for Server R11)

Server Browser - Servers are sorted into 3 categories: Normal, Modified, Hardcore depending on their settings
Server Browser – Added support for retrieving update progress
Server Browser - Now refreshes information
Server Browser - Join queue system when attempting to join a full server
Server Browser - all settings are automatically saved between sessions
Server Browser - Pings are sent via an alternate mechanism, which should work for non-Administrator users as well

Client - Fixed DX9 issue, which likely caused graphics glitches and perhaps crashes
Client - Fixed some crashes
Client - Toggle/hold crouch is user controllable
Client - Toggle/hold zoom is user controllable
Client - Vsync bugfixed for DX10/DX11
Client - Rewritten how settings are written to disk; this should reduce/eliminate the spawn lag
Client - Fixed bug where a player could join a server before the stats has been downloaded causing faulty stats in "EOR- unlock progression"-screen
Client - New chat system allows chatting when dead (but not during end of round) and keeps a 100 lines log
Client - Improved Play Now functionality
Client - Removed K/D ratio and Skill Level filters in the leaderboards
Client - Any points you get while being dead will be added to your score
Client - Reduced negative mouse acceleration
Client - More informative disconnection/kick reasons
----------------------------------------------- 
Parallel dazu kommt jetzt schon für alle Serveradmins eine dicke Doku, die alle wichtigen Informationen bezüglich der BC2 Serveradministration zusammenfaßt. Mit Serverversion R12 finden auch einige Neuerungen den Weg zu uns. So gibt es z.b. in Zukunft eine VIP- Queue. D.h. es können zusätzliche Slots reserviert werden, die aber auch durch Public Spieler genutzt werden können. Erst wenn der „VIP Spieler“ kommt, wird ein Spieler vom Server gekickt, um Platz für den VIP zu machen. Vielleicht eine bessere Lösung, als pauschal unzählige Slots eines Servers zu reservieren. Natürlich gibt es noch andere Dinge, die man jetzt definieren kann. Z.b. eine automatischen Teamkill-Kick.


zuletzt editiert von -=©P=-Мα†˛є am 15.05.2010 08:01 Uhr



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#2 am 08.05.2010 um 10:16 Uhr Diesen Beitrag zitieren
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#3 am 08.05.2010 um 11:54 Uhr Diesen Beitrag zitieren
SLAYTANIC
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Coole Sache dies
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