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Battlefield 3-Patch: Vorläufige Waffenänderungen - umfangreiches Balancing geplant
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#1 am 25.02.2012 um 08:44 Uhr Diesen Beitrag zitieren
-=©P=-Мα†žє
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Battlefield 3-Patch: Vorläufige Waffenänderungen - umfangreiches Balancing geplant

   

Alan Kertz, ehemaliger Battlefield 3-Gameplay-Designer, hat eine vorläufige Liste mit geplanten Waffen-Anpassungen für den nächsten Battlefield 3-Patch bestätigt. Die Webseite symthic.com veröffentlichte viele umfangreiche Details, bei denen die Community vor dem Patch-Release noch mitreden darf.

Der nächste Battlefield 3-Patch lässt bis März auf sich warten, so viel war bekannt. Wie sich nun herausstellt, wird dieses Update eine Menge von Detailänderungen an den Waffen und deren Balancing mitbringen. Die Webseite symthic.com veröffentlichte eine umfangreiche Liste mit konkreten Anpassungen für verschiedene Waffen im Ego-Shooter. Die Liste ist bislang vorläufig und wurde der Community zwecks Diskussion zur Verfügung gestellt. Via Twitter hat der ehemalige Gameplay-Designer Alan Kertz (weiterhin bei DICE) die Echtheit der Liste bestätigt.

Es kommen verschiedene Anpassungen für alle Sturmgewehre, etwa beim minimalen Schaden. Alle Scharfschützengewehre sollen künftig bei Entfernungen unter 15 Meter "One-Hit-Kills" ermöglichen. Dazu kommen weitere Balancing-Maßnahmen für Schrotflinten, Maschinenpistolen, Handfeuerwaffen und Co. Die vollständige Liste findet ihr über das Inhaltsverzeichnis auf Seite 2 oder ihr klickt euch zur Liste der geplanten Waffen-Änderungen in Battlefield 3 auf symthic.com. Die Twitter-Bestätigung für die Echtheit der Battlefield 3-Liste lest ihr hier.


1. Damage changes

Assault Rifles:
All assault rifles except G3A1
Min damage 17 -> 18.4

G3A1
Min Damage 20 -> 22
Max damage 30 -> 34

Carbines
SCAR-H
Min Damage 17 -> 20

LMGs
M60 & M240B
Max damage 30 -> 34
Min damage 20 -> 22

PKP
Min damage 20 -> 22

M249, M27IAR, RPK-74M
Min damage 17 -> 18.4


Sniper rifles

All sniper rifles:

Upper chest damage multiplier 1 -> 1.25
Note that all the bolt-action sniper rifles will 1hit kill under distances of 15 meters

M98B
Max damage 95 -> 80 -> 95
Dropoff start dist. 20 -> 15
Dropoff end dist. 75 -> 120 -> 150

All other bolt-action sniper rifles
Max damage 75 -> 80
Min damage 55 -> 59 -> 50
Dropoff start dist. 20 -> 15 -> 20
Dropoff end dist. 75 -> 100 -> 80

All semiautomatic sniper rifles except SKS:
Min damage: 34 -> 37.5
Dropoff start distance 12 -> 15

SKS
Dropoff end distance 50 -> 60
Max damage 34 -> 34 -> 43


Shotguns

12g Slug (Auto & Semiauto)
Max damage 50 -> 75
Min damage 34 -> 37.5
Dropoff start dist. 8 -> 15
Dropoff end dist. 40 -> 50
Upper chest damage multiplier 1.0 -> 1.25

12g Slug (Pump-action)
Min damage 34 -> 37.5 -> 40
Dropoff start dist. 8 -> 15
Dropoff end dist. 40 -> 50
Upper chest damage multiplier 1.0 -> 1.25

12g Frag (Auto & Semiauto)
Min direct damage 10 -> 5
Blast damage 30 -> 30 -> 25

12g Frag (Pump-action)
Max direct hit damage 60 -> 67 -> 37.5
Blast damage 30 -> 40 -> 25
Bullet drop 12m/s² -> 15m/s²

12g Buckshot
Max damage 20 -> 12.5 -> 16
Dropoff start dist. 4 -> 8
Dropoff end dist. 25 -> 30 -> 25

12g Flechette
Max damage 14.3 -> 11.2 -> 12.5
Min damage 8.4 -> 8 -> 8.4
Dropoff start dist. 12 -> 15 -> 14
Dropoff end dist. 25 -> 30

PDWs
P90 & MP7
Min damage 10 -> 11 -> 11.2
Drop-off end dist. 50 -> 40 -> 46
Drop-off start dist. 15 -> 15 -> 12

PP2000
Min damage 10 -> 12.5

PDW-R
Min damage 12.5 -> 14.3
Drop-off start dist. 8 -> 4
Drop-off end dist. 50 -> 30

AS VAL
Min damage 16.7 -> 18.4
Drop-off start dist. 8 -> 4 -> 6
Drop-off end dist. 50 -> 40

PP-19
Min damage 9.1 -> 12.5
Max damage
Drop-off end dist. 50 -> 40

UMP-45
Min damage 12.5 -> 13.75

Pistols
G18
Drop-off start dist. 12 -> 8
Drop-off end dist 50 -> 50 -> 40

.44 Magnum
It also gets the new 1.25x upper chest damage multiplier

MP412 Rex
Min damage 25 -> 28


2. Attachments

Fore grip
Basically before it reduced the horizontal recoil by 50%, in these files it reduces h-recoil only ~20-33% depending on weapon.
It also increases the minimum spread 20% ~ 50% depending on stance and weapon.

Suppressor
Suppressors will not reduce the damage anymore.
Now it will reduce the distance where damage starts/stops to drop off instead.
For most weapons it will decrease the min spread by 25% instead of 50%
Although looks like M60 will still have the same 50% effect.

Heavy barrel
For most of the weapons it decreases ADS min spread by 75 or 50% depending on weapon.
Recoil is still increased by 10 or 15% and HIP min spread by 20-25% depending on weapon.

It doesn't make AN94 100% accurate anymore while aiming down the sight.
Reduces ADS min spread by 75% and only increases recoil by 10%, the hip fire penalty is 20% for AN94
G3A1 is same than AN94 except heavy barrel increases recoil 6.7% and hip fire is increased only 14.3%

For few weapons it also makes Spread increase per shot 10% higher.
Edit: which was a bug and has been removed, no spread increase increase anymore.

It will also increase drop-off end distance by 50% making weapons more deadly at ranges between 50m and 90m, depending on weapon.

Flash suppressor
Will decrease recoil by 17 ~ 25% depending on weapon.
For most weapons it increases hip min spread by 20~25% but some weapons don't have any hip accuracy penalty.


Extended magazine
There seems to be extended magazine for AS VAL which didn't exist before.
With ext mag it will have 30 bullets in a mag instead of 20

Bipod
A full "beta" list of changes here: http://symthic.com/sivut/data/?fi=root/Misc/Bipods_fupd_23Feb.sym&p=root/Misc
Thanks Aenonar for helping.

I'll have complete list of every attachment soon


3. Accuracy changes

   

Assault rifles

AEK971
ADS Min Spread, Not moving 0.2 -> 0.4 -> 0.3
Recoil right 0.5 -> 0.3

AK74M
Recoil up 0.3 -> 0.28
FirstSRecoilMul 2 -> 1.5

AN94
Recoil up 0.45 -> 0.3
FirstSRecoilMul 1.5 -> 2 -> 1.5

F2000
Recoil up 0.3 -> 0.26

FAMAS
Recoil left 0.6 -> 0.35
Recoil right 0.6 -> 0.5 -> 0.6
Recoil decrease 15 -> 18
FirstSRecoilMul 2 -> 2.6

G3A1
Recoil up 0.55 -> 0.45
FirstSRecoilMul 1.2 -> 1.8 -> 1.4

L85A2
Recoil left 0.4 -> 0.3
Recoil decrease 22 -> 18
Min spread, ADS, not moving 0.4 -> 0.2

M416
FirstSRecoilMul 2 -> 2.4 -> 2.0


Carbines

AKS74u
Recoil up 0.3 -> 0.28
FirstSRecoilMul 2 2.2 -> -> 1.5

HK53
Recoil up 0.3 -> 0.28
Recoil left 0.3 -> 0.2
Recoil right 0.5 -> 0.35
Recoil decrease 22 -> 18

SCAR-H
Recoil decrease 15 -> 13

SG553
Recoil up 0.3 -> 0.25
FirstSRecoilMul 2.5 -> 2.2

QBZ-95B
Recoil left 0.5 -> 0.335
Recoil right 0.5 -> 0.335
Recoil decrease 22 -> 18
Min spread, ADS, not moving 0.4 -> 0.5


LMGs

M240
FirstSRecoilMul 1 -> 1.7

M249
FirstSRecoilMul 1 -> 2.2
Recoil decrease 15 -> 12

M60
FirstSRecoilMul 2 -> 1.5

MG36
Recoil decrease 15 -> 13
FirstSRecoilMul 1 -> 1.8

PKP
Recoil up 0.75 -> 0.65
Recoil decrease 7 -> 13
FirstSRecoilMul 1 -> 1.5
Max spread, ADS, not moving 1 -> 3

Type88
Recoil left 0.4 -> 0.3
Recoil right 0.4 -> 0.3
Recoil decrease 15 -> 12
FirstSRecoilMul 1.34 -> 1.5

RPK
Recoil decrease 15 -> 13
FirstSRecoilMul 2 -> 1.8
Recoil up 0.35 -> 0.35 -> 0.3

QBB-95
Recoil up 0.45 -> 0.37
Recoil left 0.1 -> 0.4 -> 0.3
Recoil right 0.3 -> 0.4 -> 0.2
FirstSRecoilMul 1 -> 2
Recoil decrease 15 -> 13

PDWs
AS VAL
Recoil left 0.2 -> 0.25 -> 0.2
Recoil right 0.3 -> 0.45 -> 0.3
Recoil up 0.3 -> 0.4
Recoil decrease 22 -> 18
FirstSRecoiMul 2.0 -> 2.0 -> 0.5

PDW-R
Recoil decrease 22 -> 18
FirstSRecoilMul 2.5 -> 2
Min spread, ADS, not moving 0.4 -> 0.5 -> 0.4
Min spread, ADS, moving 0.6 -> 0.8 -> 0.6
Min spread, HIP, not moving
^ Standing 1.5 -> 2 -> 1.5
^ Crouching 1 -> 1.5 -> 1
^ Prone 0.75 -> 1
Min spread, HIP, moving
^ Standing 2 -> 2.5 -> 2
^ Crouching 1.5 -> 2 -> 1.5
^ Prone 1.25 -> 1.5

MP7
FirstSRecoilMul 2.5 -> 2
Min spread, HIP, not moving, standing 1 -> 1.2 -> 1
Min spread, HIP, not moving, prone & crouching 0.75 -> 1.2 -> 1
Min spread, HIP,moving, prone & crouching 1.25 -> 1.5 -> 1.25

P90
FirstSRecoilMul 2.5 -> 2
Min spread, HIP, not moving, standing 1 -> 1.2 -> 1
Min spread, HIP, not moving, prone & crouching 0.75 -> 1.2 -> 1
Min spread, HIP,moving, prone & crouching 1.25 -> 1.5 -> 1.25

PP-19
Recoil decrease 25 -> 20
FirstSRecoilMul 2.5 -> 2
Min spread, HIP, not moving, standing 1 -> 1.2 -> 1
Min spread, HIP, not moving, prone & crouching 0.75 -> 1.2 -> 1
Min spread, HIP, moving, prone & crouching 1.25 -> 1.5 -> 1.25
Recoil up 0.18 -> 0.18 -> 0.2
Recoil left 0.4 -> 0.4 -> 0.3
Recoil right 0.4 -> 0.4 -> 0.3

PP2000
Min spread, HIP, not moving, standing 1 -> 1.2 -> 1
Min spread, HIP, not moving, prone & crouching 0.75 -> 1.2 -> 1
Min spread, HIP, moving, prone & crouching 1.25 -> 1.5 -> 1.25

UMP45
Min spread, HIP, not moving, standing 1 -> 1.2 -> 1
Min spread, HIP, not moving, prone & crouching 0.75 -> 1.2 -> 1
Min spread, HIP, moving, prone & crouching 1.25 -> 1.5 -> 1.25
Spread Inc per shot, crouching & prone 0.1 -> 0.1 -> 0.06


Pistols

G18
Recoil up 0.7 -> 0.5 -> 0.7
Recoil decrease 30 -> 30 -> 20

M9
RecoilDecrease 15 -> 30
Recoil decrease 30 -> 30 -> 20

M93R
Recoil up 0.5 -> 0.4 -> 0.5
Recoil left 0.4 -> 0.2
Recoil right 0.4 -> 0.2
FirstSRecoilMul 2.5 -> 2

.44 Magnum
Spread increase 0.6 -> 0.3

M1911
Recoil right (standing) 0.3 -> 0.3 -> 0.1
Recoi left (standing) 0 -> 0 -> 0.1
Recoil decrease 7 -> 7 -> 20

MP443
Recoil decrease 15 -> 15 -> 20



zuletzt editiert von -=©P=-Мα†žє am 25.02.2012 08:46 Uhr



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