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Hauptforum Forum: DOD Server / Spiel Thread: DODS Zombie schmiert ab bei der neuen Map
 
DODS Zombie schmiert ab bei der neuen Map
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#1 am 12.01.2014 um 17:39 Uhr Diesen Beitrag zitieren
Danny
User
Posts: 172

Moin,

 

wenn der Server die neue map lädt, bleiben die Clients bei ca 3/4 hängen. Der Server scheint durchzustarten und fängt mit der Standard Map 2_churches an. Die lokale Console spuckt folgendes aus:

 

[SM] Changing map to dod_zm_kakariko_a5! Rock the Vote has spoken!
6 humans remaining
#Game_connected
Visvaperse {FIN}: can you choose what item you get from !dam

Day of Defeat: Source
Map: dod_zm_kakariko_a5
Players: 19 / 30
Build: 1913431
Server Number: 100

Attemped to precache unknown particle system "blood_impact_red_01"!
Attemped to precache unknown particle system "blood_impact_green_01"!
Attemped to precache unknown particle system "blood_impact_yellow_01"!
Attemped to precache unknown particle system "slime_splash_01"!
Attemped to precache unknown particle system "slime_splash_02"!
Attemped to precache unknown particle system "slime_splash_03"!
ConVarRef sm_stk_version doesn't point to an existing ConVar
SetConVar: No such cvar ( sm_stk_version set to 1.0d), skipping
env_cubemap used on world geometry without rebuilding map. . ignoring: glass/combineglass001a
env_cubemap used on world geometry without rebuilding map. . ignoring: glass/combineglass001a
env_cubemap used on world geometry without rebuilding map. . ignoring: glass/glasswindowbreak070a
env_cubemap used on world geometry without rebuilding map. . ignoring: glass/glasswindowbreak070a
env_cubemap used on world geometry without rebuilding map. . ignoring: metal/citadel_metalwall078a
env_cubemap used on world geometry without rebuilding map. . ignoring: metal/citadel_metalwall078a
env_cubemap used on world geometry without rebuilding map. . ignoring: glass/glasswindow017a
env_cubemap used on world geometry without rebuilding map. . ignoring: glass/glasswindow017a
env_cubemap used on world geometry without rebuilding map. . ignoring: glass/glasswindow070c
env_cubemap used on world geometry without rebuilding map. . ignoring: glass/glasswindow070c
The server is using sv_pure 0.  (Enforcing consistency for select files only)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/bush2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/mapmodels/barbed_wire.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/mapmodels/barbed_wire.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/mapmodels/barbed_wire.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/mapmodels/barbed_wire.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/mapmodels/barbed_wire.mdl)
Connecting to 193.192.58.52:27085...
Connected to 193.192.58.52:27085

Day of Defeat: Source
Map: zm_two_churches_v3
Players: 16 / 30
Build: 1913431
Server Number: 1

 

Cheers,

Danny 

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#2 am 12.01.2014 um 17:41 Uhr Diesen Beitrag zitieren
-=©P=-Мα†žє
Leader
Posts: 2264
habe sie raus genommen



q111.gif

 

 
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#3 am 12.01.2014 um 17:45 Uhr Diesen Beitrag zitieren
Danny
User
Posts: 172
Ach, das war der 100ste post. Kriege ich jetzt ein Eis?
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#4 am 12.01.2014 um 17:46 Uhr Diesen Beitrag zitieren
Danny
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Posts: 172
Thx
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